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RondeSC

5
Posts
A member registered Jan 22, 2022

Recent community posts

(1 edit)

Oh yeah,  I would remove word length games for 1-3 letters, as unviable games.

BTW, My reasoning  for the one time 'hint' entries for long words (when they are normally being validity checked) is the combination of there being fewer of them to chose from,  and harder to come up with having the letters in them you're interested in; making it Much Harder and frustrated to deduce the correct word. Yet it is too easy without any word validity checking.

re Checking 6-8 letter words as valid: Check with  'BOGGLE' implementers. They have to check for valid words 3-8 letters long.  They may have simple word lists.
There may also be a free simple REST service somewhere which will tell you if a word is spelled right.
I did find that 'https://www.thefreedictionary.com/dox' will return "<meta http-equiv="STATUS-CODE" content="404">" in the <head> where as ".../dog/" will not.

(1 edit)

Combos: if for this you make the min. word length 3, you only have to check for possible 3,4&5 letter words. starting with the first 3 chars, if its a valid word you check if the remained is a valid word, else advance to checking for a first word of 1 more char length. If you also allow it for 6 letter words the combo can only be two 3 letter words.

(1 edit)

Would you consider adding these features: 

1. ability to set the focus for entering letters out of order. This would improve playability as you could construct in-progress words with blanks in them.

2. Only allowing entry of valid words for 6-8 letter games

3. For 7&8 letter word games, provide two 'hint' like options. A one-time checkbox allowing entry of a 'combo-word' combination of two valid words ( e.g. DOGHELP) and a check box to allow jumbled letters, one time (e.g. WYBFGHU).
You may want to credit them with a less 'win' if a help option is used.